The War of Ascension(twoa) ALPHA v 0.1 Fantasy Mod for Civilization IV DESCRIPTION This fantasy mod for Civ4 is based on a strategy game ive beed wanting to make for a long time, and finally civ4 seems to have given me the power to do so w
This mod replaces all of the religions in the game with made up, but hopefully realistic seeming, religions. For an explanation of why I would do this, you can take a look at the companion mod to this, Alt City Names. All of the missionaries, buildin
I can't confess to knowing what a Kobold is, nor where it came from. Neither can I explain why it is always glowing, but hey - it looks cool nonetheless. ;) Inyri's new model looks like a man
So, there's my first mod. It makes some major changes to religion: Reform and conversion - plus Saarland v 0.95 BETA -includes: -Inquisitor Mod by Mylon -Inquisitor: builds an inquisior which can remove religions from a city. (ISSUE*) -Set
Using the continents option, you can choose from 1-8, 12, 18, 24, or 36 land masses. Additional random options are random 2-7 (the default), 1-6,2-5,3-8,4-12. Using the sea level option, you can restrict the inter-continental separation: low = all
Second Unique Unit Mod 1.00 http://forums.civfanatics.com/showthread.php?t=156997 This is a working standalone mod, but it is intended to be integrated into other mods. Every standard civ gets a second unique unit which has a new skin, new name
Oh boy, another clan map. Before I started playing I made a list of things that I thought would be in the map. Council room? Check. NPC spawning room? Check. Armoury? Check. Bar? Definitely. Duelling
This is a great map, and will supply some great gameplay! I like the idea of the stronger buildings, the tower upgrades, and the fact that your armies get stronger from battles! See the readme for
I often wonder why people insist on sending us skinpacks and not including screenshots. They wonder why we get so behind... This back has six main skins, with some variations on a couple of them.