MP-Nervosa 0.9 by Andrew "IrritAnt" Orman August 2 2005 Teams: Phoenix, Blood Eagle Player Spawns: 16 per side at main bases, 8 per side at secondary bases Recommended Player #s: 8-32 Supported Modes: CTF, Fuel Default Mode: CTF Number of
MP-Gigant FINAL by Andrew "IrritAnt" Orman Email: aorman@hotmail.com 20 November 2004 Teams: Imperial, Blood Eagle Player Spawns: 16 per side Recommended Player #s: 8-32 Supported Modes: CTF, Fuel Default Mode: CTF Number of Bases: 1 per
The flag distance is fairly short (approx 500m) but as you can see from the screenshots, they rest at the top of a steep, tall hill, plus there is a forcefield barrier around the flag. The generator must be taken down in order to grab the flag, bu
-Unlimted flight with the packs from inv stations-can change armors at deployable inv stations-active functions of packs longer-passive functions of packs longer and better-weapons fire a bit faster... trust me ;)-grappler range incressed-SniperRifle
These features will be moved forward to the UltraXL mod for Tribes 2 with time. Fun gameplay is the number one goal of UltraXL The first mod in the UltraXL lineage is the StarSiege/Tribes modification, Insomniax. This mod was the spawning point fo
Excessive is not about adding new weapons and vehicles or drastically changing the gameplay. It is about taking what is already there and making it bigger, faster and far more devastating. Features: - Recharging health and ammunition. - Increase
This file contains all the macros for generating standard terrains for Tribes: Vengeance in World Machine. You will also need a utility to convert the output to a 16-bit grayscale image, such as Leveller or G16Ed. The enclosed files can be used