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X3 Terran Conflict

Page:   1 2 3 4 5 6... 16
Total entries:  153

X3: Terran Conflict Mod - Greater Draw Distance

Добавил: The DSystem
36 views
Increases visual range to 500km in every sector. No more cloaking device effect!
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X3: Terran Conflict v3.1 to v3.2 Patch

Добавил: The DSystem
42 views
This patch will update X3: Terran Conflict from version 3.1 to version 3.2.
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Albion No civs

Добавил: The DSystem
34 views
this mod remove the civilian ships , it helps performance quite a bit. in all the X3 games there where civilian ships but not only did they do nothing but they draind performance ! ok , the universe
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Adder Fighter/Trader

Добавил: The DSystem
28 views
Federation Adder Fighter/Trader Manufactured by Outworld Workshops, a rogue breakaway company from Spalder and Prime Inc. which operates without a licence from an unknown location, the Adder-class
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RSM Solution

Добавил: The DSystem
32 views
RSM - Random Sectors Management 1.5 - Solution Bugs Squished: •Fixes duplicate gate generation. •Fixes station placement. •Fixes message. Enhancements: •Added secondary gate
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ERH_MWM_Redux

Добавил: The DSystem
31 view
ERH_ Massive War Mod v1.5b This is My mod merge of many mods, and scripts from the good old days of X2. Most of everything in this mod has been modified by me, and is a
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Energy Cell Eliminator

Добавил: The DSystem
32 views
A collection of scripts designed for the sole purpose of eliminating the use of energy cells as a resource, with 4 different script pairs based on the user\'s preference. Users may choose to
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X3TC Naval Shuffle 1.3.3

Добавил: The DSystem
29 views
This is alpha 1.3.3 of the Naval Shuffle mod for X3 Terran Conflict. For more information, please visit the Naval Shuffle thread of the Egosoft forums through the homepage link.
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X3TC Naval Shuffle 1.3

Добавил: The DSystem
33 views
This is alpha 1.3 of the Naval Shuffle mod for X3 Terran Conflict. For more information, please visit the Naval Shuffle thread of the Egosoft forums through
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FAST SHIP MOOD

Добавил: The DSystem
28 views
Changes: Kyon emitters are now compantable with some other ships Ships are a little bit faster and can use more guns
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Page:   1 2 3 4 5 6... 16
Total entries:  153