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[DS]: CS:S GunGame v34 Server
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[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


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<JAM>
m1-palinka


HL-HEV
hl-hev

Page:   1 2 3 4 5 6... 68
Total entries:  673

testing ftp uploads

Добавил: The DSystem
32 views
testing
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Quake mod Painkeep v2.0 beta

Добавил: The DSystem
40 views
more over-rides than you can shake a stick at - full install - read txt files in archive for full details. See the quick_start_guide for some quick fun. Read disclaimer.txt first. Have fun.
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Quake mod SuperDuper Quake 2.6 Patch

Добавил: The DSystem
36 views
SuperDuper DMSP Quake 2.5 More fun than a barrel of exploding monkey gibs! by Bondo 100+ MAPS, 50 WEAPONS, 18 PLAYER SKINS, 30 MONSTERS, AND FIVE NEW AND/OR IMPROVED POWERUPS. JOIN US. STORY (See also BRIEFING.TXT) Quake has launched an all-out mega
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Fallout 2 start map and BB maps

Добавил: The DSystem
37 views
Here is the start map and I put all the BB maps in here too.
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Fallout 2 QW Mod

Добавил: The DSystem
42 views
All the files needed to run the Quake mod. Requires FTE 2770
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EZQuake version 1.2

Добавил: The DSystem
28 views
EZQuake is a Quake 1 modification created specifically for deathmatch. EZQuake supports bots, custom deathmatches, classes, maps, and a slew of new weapons.
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WinQuake 1.1.9.6.

Добавил: The DSystem
68 views
REQUIRES: A shareware or registered version of Quake work on any expansion pack!
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Fort Driant (Fullvis)

Добавил: The DSystem
37 views
This time I'm definitively damned for sure... I wasted 17 days of fullvis just to generate HOMs that did not exist on the fastvis version of this project... So after one year of work, I decided to release it as is... without trying to solve HOMs,
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Fort Driant

Добавил: The DSystem
32 views
This time I'm definitively damned for sure... I wasted 17 days of fullvis just to generate HOMs that did not exist on the fastvis version of this project... So after one year of work, I decided to release it as is... without trying to solve HOMs,
Keywords:


Fitzquake v0.85

Добавил: The DSystem
30 views
The latest version is 0.85. New in this version: increased map and protocol limits (can load all known limit-breaking maps,) model interpolation, per-entity alpha support, new network protocol, more external texture support, hardware compatibility im
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Page:   1 2 3 4 5 6... 68
Total entries:  673