AGEOD’S AMERICAN CIVIL WAR – The Blue and the Gray A historically accurate, realistic and fun Turn-Based grand Operational Strategy game of the American Civil War. Based on an expanded and improved version of the “Birth of America” game engine, t
Fixes for the 1.08 patch: - Ledger buttons work as before (reminder: the mouse wheel scrolls the units in the ledger) - ROE buttons will default to standard when you create a new game. - If historical attrition is enabled, you can only recover l
AGEod's American Civil War v1.07 Bugs fixed: A rare crash could occurs when a structure was captured. fixed: An Admiral, in a special circumstance could be irritated by having a general promoted before him. fixed: An erroneous value in a text
AGEod's American Civil War v1.06 A comprehensive patch, compatible with previous saves AI +++: has a major impact on AI ++: has a significant impact on AI +: has a minor impact on AI AI is more aware of immediate threats. ++ AI will ga
This patch contains all changes since the start. You can continue a saved game created before the patch. Most entry will apply, but not all. Bugs Fixes fixed: Units won't be disbanded (partisans and militia), if they have a leader embedded
Bugs Fixes fixed: Some of the divisions added by setup would not split correctly. fixed: 'Save under a new name' procedure had an error. fixed: In some cases, you could not merge 2 stacks together if the map was focused far from the region of
You can continue a saved game created before the patch. Most entry will apply, but not all. Bugs Fixes fixed: In the lower resolution supported (1024x768), message resizing were not working. fixed: A lock-up in the supply distribution segme
You can continue a saved game created before the patch. Most entry will apply, but not all. Bugs Fixes fixed: The first turn of some scenarios could crash, if a division had two leaders. The second leader is now split during the first hosting