This is my Bioshock mod. Its focus is on increasing the game's lackluster difficulty and balancing the different possible routes of gameplay. Be prepared, this mod is much more difficult than Bioshock 1.1. Change log in mod zip.
This fix just stops the start up intro logos at the startup of the game nothing more nothing less :) just follow the readme in the zip, on how to install this fix By TGazza.
This v1.1 patch will not only fix some issues remaining with the game, but also includes new plasmids and tonics, as well as another achievement for Xbox Rapturians (on Xbox Live). *If you purchased a digital distribution copy of BioShock (i.e. fr
This v1.1 patch will not only fix some issues remaining with the game, but also includes new plasmids and tonics, as well as another achievement for Xbox Rapturians (on Xbox Live). *If you purchased a digital distribution copy of BioShock (i.e. fr
This fight was made by hypnotising a Big Daddy from one room, and pulling him into another room with an enemy Big Daddy, where the allied one would attack the enemy one upon the player receiving damage.
*This is a difficulty and balance mod for Bioshock to make the game more fun for players* *Contains over 30 changes to make the game more balanced, and difficult* 1) Wrench does 1/5 the amount of damage it used to do! 2) Rosie's have 2x more
The score was created by film, television and video game composer Garry Schyman and features a combination of early twentieth century writing, aleatoric elements, musique concrete, traditional tonal and late romantic styles that capture the distinct