Included are: - a def folder In the def folder are several alternative health and explodable objects. For the larger exploding objects you will need to make a collision brush and make it a func_static and assign that brush as the models clipmodel
----------------- What's new: ----------------- - Fixed 'inconstent vertex count' errors for certain brush-face configurations. - Fixed keys/values for brush entities not being editable unless parent is selected. - Fixed brush-entities not bei
----------------- What's new: ----------------- - Fixed 'inconstent vertex count' errors for certain brush-face configurations. - Fixed keys/values for brush entities not being editable unless parent is selected. - Fixed brush-entities not bei
A female cop works undercover but she gets killed because she could not \"deliver\" the requested \'goods\'. (The female gang had an other spy in the police corps, who told them that there where 2
Taken from the BITTERMAN model with Stripe botfiles; very basic ski job and this time (for shame) NO soundfiles and NO CTF support.... The reason for this file is the cherry on top of the 'Old Skool' models I have done. Play as BJ from Wolfenstein a
Another 'old skool' Q3 model. This one is Leonard, better known as the 'hero' from Redneck Rampage. I based the body model off FLEX and the head is from the SOCAL model. I actually had a lot of work to do to get him to work and still look inbred.