This single player sound mod replaces all US, MEC, and Chinese weapon sounds, including heavy machine guns, coaxial machine guns on tanks, most unlockable weapons, and almost all 3rd person sounds.
0.40 Changes * Buildings now much larger. * Major and minor hero health halved. * Veers' ATAT now has regular ATAT health. * Landing craft scale adjusted. * MPTL-2A Artillery, T4-B Tank, SPMA-T and AT-AT speed slowed by a 3rd. * Infantry cost
Scout Trooper and Wookie Medic Modification for EaW v1.0 Created by Baloen Installation 1) Place the files "GROUNDCOMPANIESREBEL", "GROUNDCOMPANIESEMPIRE", "GROUNDINFANTRY" within your XML folder. (.../EaW/GameData/Data/XML) If this is your
**Admiral_Ackbar11's "Its a Trap!" MOD for Star Wars: Empire at War V. 1.0** **Installation Instructions** Installing this mod is simple. Just copy and paste the 'Text' and 'XML' folders into the gamedata/data directory on your hard drive. WARN
Before we head into the short, but sweet review, heres a few things you should be aware of: The file you may start downloading from this site is a High quality non HD .MOV file (You'll need
README for Pirates At War mod for EAW Instructions: Please put the XML files in your XML folder located at C:Program FilesLucasArtsStar Wars Empire at WarGameDataData Please do not use my work unless you have my permission. Contact data:w
Name: Extra Fighters MOD Description: All fighter squadrons have double the number of fighters. This is to make the fighter squadrons pack more of a punch in endgame when people just start building large ships and to satisfy my own desire to s
Changes are: - Now camera moves like rome total war - Repowered troops - New formations - Rebalanced veicles - No movies - Resized transport - Resized landbombing unit For more information on Star Wars: Empire at War, visit