The goal of this project is to add Cell Shading capabilities to the Quake III engine with Real-time performance. Version 1.0 ================================= New features: * Alternative cell shading algorithm (white texture). You can try usin
This places a shack in Gnaar Mok for the player to use. There is plenty of storage, shelves, and a bed. It's not fancy, but it was designed to fit in with Gnaar Mok, which is supposed to be poor. No quest to get it. Just move in. Cleaned with TES
Here it is - sweat and blood and selective filming. An ode to violence. The official video trailer for Killing Floor\'s second release. The majority of this footage was taken during an actual
After months of effort, setbacks and staffing issues, the Team is proud to present version 1.9.2 of SourceForts. The game has come a long way since it's inception, and we could not be more proud. Louti, our new lead programmer, has helped us trem