1.06 Change List * Fixed issue with health regenerating too fast (Credit to zemegauser) * Further tweaks/fixes to Stalker perception. You can now sneak up on enemies at night to a better degree.
My first Halo 1 Custom Edition mod. It is very basic, just a model of a house put into a .scenery tag. NOTE: This mod requires Halo Custom Edition and HEK+.
[b][u]If the file is missing a file extension when it is downloaded or does not automatically run when double-clicked, please manually add ".exe" to the end of the file.[/u][/b] [i]Note: Please
As requested a Gas mask guy from BT. The original mask guy is US. I;ve added it to the Brits and Italians as well. All credit to EA for making the freakin' things in the first place,
Here is a NYPD Issue Pepper Spray weapon which will replace the spray can in GTA San Andreas, its not the best retexture although its still fairly good ingame as the Pepper Spray can is fairly small.
This map was designed for a simple test of entity. As said in the notepad, this wasn't intended for public release. In this map you will experience being a combine, killing huge amounts of antlions,
About 50 static meshes with importing made easier -- load asnipe's static meshes in UnrealEd and then load your map straight after and the meshes will be in your myLevel, textures and all. (full
The principal antagonists during the Xindi arc of Enterprise, the Reptilians are represented by no less than twelve separate meshes in this mod. But they'll never make it into your A2 game unless you
Ash has gone through and completed designs in mesh form for each of the Xindi races (well, except the Avians, since they're all dead). However, they are not in-game models, and these Xindi-Primate