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Endgame: S.T.A.L.K.E.R. Clear Sky (1.06)


Endgame: S.T.A.L.K.E.R. Clear Sky (1.06)

Добавил: The DSystem
2008-09-20 22:09:00
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Also fixed instances where eniemes would not fire on you at night. * Changed starting loadout, my tweaked Toz instead of the sawed off weaksauce + 1 extra antirad for those second chance issues (Toz is a killer now, watch out) * Changed simple detector to detect artifacts in 5 steps instead of 3 ala Easy Start+Detector (Credit to m0r3g0r3 as I used his as an example) * Some weapons slighly tweaked. Example: Abakan and AK74 were too accurate, Toz was too weak, increased range and speed on Vintorez, lowered on Val etc * Raised health "slightly" on certain mutants from previous version * New Desert Eagle sound. The standard seemed watered down. Now uses the Sig 550 shot. Single shot and different ROF so they aren't too similar * Added Better Artifacts mod (Credit to Strikor) * Added Freedom Mechanic Fix (Credit to Isilidur) * Added All NPC Trade Fix, All Stalkers will buy your stuff now, not just Traders (Credit to Supernatur4L)
1.06 Change List * Fixed issue with health regenerating too fast (Credit to zemegauser) * Further tweaks/fixes to Stalker perception. You can now sneak up on enemies at night to a better degree.
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