A custom Killing Floor map created by modifying the original GrendelKeep for the mod. Credit belongs to the original author(s) as I just changed a few things to have the map payable with the KF mod.
Race track map with a gigantic tornado that goes through the map every few minutes sucking up players, vehicles and projectiles. If you're in a vehicle and get sucked up to the top of the tornado you'll get ejected from your vehicle. Players also spa
Race track map with a gigantic tornado that goes through the map every few minutes sucking up players, vehicles and projectiles. If you're in a vehicle and get sucked up to the top of the tornado you'll get ejected from your vehicle. Players also spa
This is the final revision remake of the 1997 Quake 1 CTF map by Dale "Midiguy" Bertheola for UT2003. CTF2M3, better known as "Spill the Blood" became the most demanding map to play in scrims, matches and especially in tournaments in Q1 CTF. Clans ov
README ----------------------------- PL_RAILROAD Gametype: Payload Players: 24-32 Scoring mode: 1 point per checkpoint captured Author: Henry P (aka S.W.A.T.Y) Contributors: Robert (aka KIlla) for the Headshot sign texture -----------
This is a experimental Reverse Attack/Defend map. Blu defends while Red attacks the first point, then branches out to cap either of the last two points for the win.
STAGE1 AND STAGE2, STAGE3 IN DEVELOPMENT note\ we use LS and bzip compression to decrease the map size first allowed us to decrease .bsp file size from 41.4Mb to 25.4Mb and second allowed us to get a 12.9Mb map file and thats what we uploaded he