The world’s deadliest assassin, Agent 47, is back and this time he’s paid in cold, hard cash. How the money is spent will affect his passage through the game and the weapons at his disposal, resulting in a unique gameplay experience for each player.
-MoeRon's accessibly Tram- Installation: -Just replace the tram.dff with my tram.dff :) You can find the tram.dff data in X:/.../Rockstar Games/San Andreas/models/gta3.img (you need a SA compatible IMG Tool ;) ) -Don't forget to make some sec
*Unused parachute container in GTA San Andreas* If you enjoy BASE jumping in GTA SA, this change will add a nice touch of realism to your playtime... Installation: Nothing new here- 1. Open the GTA3 img file 2. Locate the gun_para.dff
replace this txd's with the img tool then have fun if you want to change my mod you must ask for my permission you don't have too ask permission for publishing it on other site's made by jj and martijn For more information on the Grand
I built this level in about 3 months. It\'s my first map based on incredible Doom 3 technology and so I learnt tons of new, impressive at the same time, engine features. The level includes custom
[quote]It always bugged me that for example the Germans would have a Native American scout \"in their employ\", or that the Malinese would have Caucasian looking warriors, so I decided to add some