This level has been kicking around on my HD for some time and due to long compile times I have been put off working on it. It is a fantasy floater which does not offer amazing eye candy but concentrates more on level flow. The structure is more like
I have always liked the heretic II texture set and decided that the Q3 textures are boring at the moment. Unfortunately the H2 textures are based on the Quake 2 engine which means the close-up quality is missing. So I enlarged the textures and passed
The theme of the map is a insect/hive temple based on a very hot arid planet. Adorning each side of the temple is great guardian statue's which look down upon the battle scared earth of the temple floor. This once great race fought many battles withi
This is a special version of Twisted Palace of Hate for the Badlands Competition. The item placement has been changed on the recommendation of the competition organizer for better TDM support. The item layout has been re-done by Teamplay for the c
The Graveyard Single Player Map (2) for Empire At War Story Empire: Sensors have picked up a small fleet of rebels entering empire occupied area. The fleet includes 3 Alliance Assault frigate and one Mon Calamari Cruiser. They have manage to e
SSD Improved And Balanced Mod V3.1 Requirements: - Official 1.04 Patch. Developer: JZ-515 To Install: ----------- - First Off, Delete V1, V1.1 And V2 Of This Mod. - Run The Install.exe This Version Includes All Bug Fixes And Improvem
A Galaxy divided V2.1 Created by Sonic0 This Mod is completley uncannon it just makes the gameplay awsome, especially space, i'll realese a land focused one later. Changes in V2.1 General Fixed the icon bug that made half the icons disappear.
Aerowalk was originally made by the Preacher, for Quake. A Quake II version was released, by which time, Aerowalk had become a very popular duel level. Full credits for design and ownership go to Preacher. Well done for making one of the best custom
This 3v5 map provides an added challenge, however it is not without balance. The attacking team has strength of numbers, however the defending team has the advantage of easily-defendable terrain
This map has quite the history. The *first* idea for the map came back in the Quake 3 days but nothing came to fruition until Quake 4. The map, in a somewhat greener form, was submitted to the VIA Mapping Contest but didn't do so hot. But after five