The name of the mod changed! (Used to be Eaw Enhanced V1-2.) This mod adds new units for the Empire and for the Rebels. The popualtion cap. is also now made set at 65. The projectiles are also
A very minor tutorial which answers some of the questions I have seen in the Forums and comments of the Downloads. -I have mentioned by name within this document the intellectual property of other people whom have submitted articles/items to this
Klingon Vor'Cha Class variants: Hello: I am Chiletrek and this mod contains two kitbashes (the first) I made from the Vor'Cha Class Cruiser to recreate two models I saw on the Internet of other forward Modules. Some years ago, when I was given a
Griffin Class - Special Refit Modification for Armada 2 Readme _______________________________________________ Requested by Shadow51689, is an modified Griffin Class that makes it a pretty handy fellow. Armed with 4 8472-Pulse Phasers, the Griffi
INSTALL: install it in custom folder after you unzipped it then run command line is -rez custom/skin _tester.rez or add the dat skin tester to your dm folder in the UMP2 mappack or same as UMP1 or the proper mappack your useing look for the n
Welcome to the 512th Cadian Orbital Defence Force The war torn world of Cadia is the only safe passage to the Eye Of Terror, as all Cadians know there is no peace, each must do their best to keep the forces of Chaos at bay until help arrives. The
Welcome to the 52nd Colth Mobilized army colour scheme. The 52nd is a Fictional Imperial Guard regiment that fights in the Warhammer 40,000 universe. As their name suggest they come for the planet of Colth, a system that sits on the very far re
With the changes this mod introduces you will be able to pillage/destroy routes separately from improvements. This way you will be able to disconnect inland enemy cities from their trade networks