Werewolf Amulet v1.0 This mod will add an amulet that when worn will summon a Werewolf to aid you (constant effect). The Amulet is located in the Connorflenge Barrow, Solstheim, (South/East of Thirst Village). Cleaned with TESTool and TESDTK
Ever looked at the useless boat at Tel Fyr and been annoyed? Well, no more as the Fyrryman (not a spelling mistake, just a bad pun) is here to help. He will take you to Tel Aruhn and Vos (the existing Boat people will take you there). The Fyrryma
Lost forever in the Azura's Coast, this ancient Dwemer mortuary structure has housed the dead and riches of the lost race of dwarves for millenia. Discover hidden treasure and monstrous creations as you plunge deeper into the maze... Known Conf
Midnight Helm v2.0 by Shade the Bandit & Wasabi --> WHAT IT DOES After completing the Thieves' Guild questline, all you get for it is a measly "Skeleton Key." By that time, you can pick a level 100 lock with your eyes closed, so it's no
A house a little bit south of Pelagaid. It's got an Alchemy Lab, a Teleport/Enchant NPC, as well as a modest storage area. A teleport ring is tucked away inside the house, along with a few new weapons. Screenshot included in readme that explains loca
Snow, grass, or sand? Different landscapes, varying resources, and random placement of players, natives, and even trade routes make this large map truly random. There are no oceans, but apart from
Weird Worlds Patch v1.2: 2.3MB This patch upgrades all Windows versions of Weird Worlds to 1.2. Simply run the executable and enter the location of your previous Weird Worlds installation to decompress the new files. Changes in Version 1.2 -