Description: It is a very simple large map...with New England style... It has 5 Islands: With an ocean full of Fishes and Whales. It has 5 natives Tribes...the cherokees... and a few animals to hunt... also a lots of nuggets...a few Silver mine
Necromancers! Alchemists! Do you need Gravedust for potions? Do you need skulls for your dark rituals? A ready source of both is now availiable: ashpits! The ashpits in the ancestral tombs and temples of Morrowind Province are now open to you, an
Just four dungeons for Seyda Neen for level 2+ Characters - playtested with a lvl 3. 1. located behind a rock close to the lighthouse 2. behind a house, close to the Siltstrider 3. located close to the Lighthouse behind a rock too 4. located
Category: Dungeons Includes new Dungeons, really. A gigantic tunnel system connecting: (coded on rot13.com if you don't want spoilers) Nexatgunaq Oguhnaq Oguhatguhzm Zmnuapu Zmhyrsg Apuhyrsg Apuheqnzm Fhena Zbheaubyq Ivirp
This is an ALPHA. It is incomplete, but playable with at least 20 hours of new game play. If someone wants to take over and finish it with their own creative genius and hardwork, write me at purewhite0@aol.com prelude This MOD will consist
Here we have a moderatly well layed out map. I like how this map looks, and feels. So if you do too, then go give it a download! :) :borg:BIO_Ultra_:borg:
Here we have a nice little DC 2vs2. The maps looks slightly plain, but home to some nice large battles. If this is a kind of map you like to play, then i suggest you give it a download ;) if it isnt,
A simple mesh replacer that stops the expensive and extravagant gloves from clipping through robes. Clipping still occurs with Hurdy Gurdy and NioLiv's robe meshes.
I was disappointed in Morrowind's lack of massive, sprawling cities (vivec seemed a little too "clean"), so I decided to try to make my own. The reason, I discovered, why there aren't any large cities is that they are incredibly difficult and time co