When I look at KotOR I&II I see opportunity, not just from the enhancements I and millions of other people can do to it; but from a graphic stand point as well. So when I see mods that deal with
This mod alters all naval units - that is to say, all ships and submarines, as well as the Tempest and Atlantis T4 units - to leave wreckage behind when destroyed. It was originally suggested in this thread by Recon. Bonomel and I developed independe
Multi-Role Interceptors V1 This Mod Enables Tech1 Interceptors to attack selected land/naval units (structures won't be targetable at the momment). when they're on patrol or you issue an attack move they'll only attack aircraft so any other uni
Enhanced Monkeylord: bigger is better! This one has reduced veterancy caps, the ability to target air units with its laser, slight buffs to the AA guns, and is about twice as large in all dimensions. Footfalls now damage friendly, so be careful! S
This is my first big mod. What did I done ? Original mipmaps of the DetailTextures ware very blurred, so on long range distances they ware barely visible. I remake almost all of them, so now they are