Changes and Fixes: - Deleted a few houses and put in a "hill" - Added a tree ^^ - Last axis spawn is bigger to avoid spawnkilling - Depots Names are South/West and East instead of 1,2 and 3 - New Command Map - Command Map Markers work (on
Bremen b2 is out. Changes were largely fixes to minor bugs, but there was also a couple of more significant changes based on feedback, such as: - a new passage into the generator through a ruined building - an extra fence on the flag stage - mo
A multi-player game for those who just wanna blow stuff up. It includes a level editor and is synchronized to music. For more information or to purchase the full version of the game, please visit http://zenix3d.com/.
Again, this is designed for men only, although hats and shoes will work on females. I particularly like to play magic-using characters and as such I'm not armour's biggest fan - I like my wizards to be elaborate and flamboyant too. The clothes can be
This is the latest version of OBSE (v. 11) Required for many mods, and a very useful utility. OBSE command Doc.:file:///C:/Documents%20and% 20Settings/Josh/Desktop/obse_0011/ 0011/ obse_command_doc.html (This will be updated every time a new vers
My dream long sword, added to Oblivion finally... This is a sword I've been working on for a while that is going to go in a castle mod I am going to release in a few months, but it was good enough to release by itself. Hope you like it. The plugi
This resource gives you a brand new creature to play with - the Atronach Of Order! Installation: Copy the mesh folder into your oblivion/data directory. This mod does not add the creature into the game, you need to do it. Things you need:
If you have read the Belgariad or Mallorean, you can guess what this is. For those that haven't, this mod adds a sword with a blue flame effect. At the moment the sword is on a shelf at the back of the market district warehouse. Installation - ope