This is a patch the fix issuses with buildings not appearing, it also fixes some of the weak damage values and overpowered daemons. The orginal mod is required before this mod can be installed.
Here we have the latest and greatest release for all of the DoTA fans! Once again, improvements have been made to the incredibly popular \'DoTA Allstars\' map, and we have it here, available to you!
6th Venom's Doom3 HQ mainmenu for id Software Doom 3 (1.3 minimum) Pack release 1.00b (21/03/2008) -------------------------------------------------------------------- ABOUT: This Pack is my attempt to update the Doom 3 mainmenu (gui) to somet
The Skeletal Passage (FULL) - Read Me DEVELOPER: Benny Jay E-MAIL: chennen@juno.com TOTAL DEVELOPMENT TIME: 2 Weeks DATE OF COMPLETION: 3/21/2008 ..:COMMENTS:.. I worked pretty hard on all of these maps. I hope you enjoy this map pack. .
Enhanced shaders v1.2 for Doom 3. Enhanced shaders updates the shaders whitout using dirty tricks for any ATI & NVidia gfx cards with OpenGL v2.0 or higher ! Try the kp_slash key to put the gfx modes to your taste. Note...: Enhanced
This is a tutorial and an example file for novice modders to learn howto setup a mod for Doom 3. The .pdf file can be opened with adobe acrobat reader and is free and the kingtut.zip is the example mod to be unzipped to the doom3 folder. Ha
6th Venom's Doom3 ROE HQ mainmenu for id Software Doom 3 + ROE expansion pack (1.3 minimum) Pack release 1.00a (18/03/2008) -------------------------------------------------------------------- ABOUT: This Pack is my attempt to update the D3 RO
Next Generation Shaders v1.4 for Doom 3. Enhanced_Shaders beyond the limits for ATI & NVidia gfx cards with OpenGL v2.0 or higher ! Try the kp_slash key to put the gfx modes to your taste (default is the best). Thanks to TheRealScene