Has some great houses and hideouts in this small urban map. Takes place inside a woody city. With a office complex 2 really nice houses and some apartments, this is a great small rp map
This is a house mod by me, V1v3c, that adds a kind of house to Odai, the river going through Balmora. Not very exciting? You're right. But it isn't an ordinary house because it is IN the river, so it's under water. Not all, of course. You have to be
The ZP Team has been hard at work with the version 1.21 source code, and with the help of several server admins (and the public) we have fixed a few problems that have been causing crashes in 1.21, as well as a few cosmetic issues with models and map
The ZP Team has been hard at work with the version 1.21 source code, and with the help of several server admins (and the public) we have fixed a few problems that have been causing crashes in 1.21, as well as a few cosmetic issues with models and map
Boat Wars In preparation for an full scale attack on the MEC mainland, USMC Special Forces have been ordered to clean up a small group of islands. Since the water is to shallow, the only vehicles capable of doing the job are small, voulnerable boa
This mod from Sinius adds He-mans sword to the streets of skingrad, check location pic to see where. There is a small one-handed and a huge two-handed version.
Changes In Beta 2: - Timer set to 10 minutes - Small fixes and tweaks - Prop model fixes - New route to 3rd and 4th Control Point in both sides. - - Helps balance captures in the last two control points. - Center area cleaned from sticky spots
While I'm still working on Redstone (Beta 2 out soon) I began working on a new map. It's a 5 capture point map and I'm planning to release Beta 1 in 1-2 weeks.
I´ve made two versions of this map. aim_beach with ak and colt, and aim_beach_scout with scout and usp. Thanks goes out to ankman, Skinny Corpse and X:et for map testing! :) The previous work i´m most satisfied with is arena_gamers. Made by me an