Hello everyone, Im pleased to announce the release of De_Forest! There's been alot of blood sweat and tears to get this into the state it is today, also figuring out how the hell to make a forest map work in the Source engine, but Im pretty proud
Scenario : A terrorist organization has ben spotted in full shift in an old manor. According to the informators it would act a rear base which would be useful has to manufacture counterfeit bills in a secret room, moreover of the hostages would be re
De_cityfever is the one of my largest projects ever. Over ~350 Hours of Work and over 80hrs of compile time was needed to make this becoming a nice playable, good fps standing and nice looking map for CSS. It’s made in cooperation with the German
Devious Methods is a Counter-Strike: Source defusal map set in an industrial storage facility. A team of terrorists has infiltrated the base, intent on disrupting their foreign enemies at any cost. A team of counter-terrorists has been dispatched to
DE Phoenix WKD The second map to be made for the WKD CLAN UK by Co-Clan Leader Wraith. Comments please to our forum at www.wkdclanuk.com This map is based on the layout of Dust2 but moves away from that layout in many areas. *NOTE* The
Episode 10: Multiple Roles, Singular World finds Ron and Shawn debating whether the MMORPG is the killer of the SIngle Player RPG. Instead of the Rant or Rave this week Ron introduces the Filefront Frag night.
Set deep within the industrial outskirts of toontown, this cel-shaded level is packed with high voltage action. The map will require a fast hand and an even quicker eye in order to survive the multi-level complex. Special thanks to Herr W for maki
A fairly decent map, even if it is missing a few vital details that would make it a very good map. Some nice decal work and object placement, but remember that decals stretch on steep surfaces. -