Explore Discover Trade Destroy The Possibilities are Endless... See Inside for more Details Please Note, This is a Beta Demo Release. We'll be Releasing a Full Demo on Friday 15th Have Fun. Please note that FLMM 1.3 or Higher is Requi
01/21/08 - Version 1.0 ***This mutator does not work online YET. I'm working on it. Thanks*** -Some minor fixes/tweaks -Also, you can now change the rockets acceleration after each bounce. -Config Menu was changed -Rockets explode if th
Overall changes: -bugfix: you can now build near alliied Scrin Drone Platforms again -Visceriods fixed, they now work like they should (Corruptors cant attack visceroids now) -changed experience system --all units need to kill twice their price
Dragonia II is a fantasy mod for Civilization IV. It is a sequel to the Dragonia mod for Civilization III. Dragonia II features the same fantasy world as the original, and allows players to play on an updated version of the map in the original Dragon
Version 0.4 of the mod was released and has already been updated to fix a major bug. The Sneak Attack Tunnel Network was causing Technical Difficulties when a game ends. This is fixed in 0.4.1 (uploaded today, please allow for the usual validation pr
TechniqueBalanceFun FactorCreativityGameplay 7(N/A)(N/A)9 (N/A)Overall Rating:Reviewer:Players:8Mr.Funsocks(N/A) What is the most unique thing you can think of? A musical rendition of the
Torpedo Bundle_TorpedoScript_Fix redone by Charan this fixes some problems that were had by some folks. you can see all the changes that were done in the Readme, so might want to read it. don't