2009-04-01: Version 2.1.3 * General * Fix: Fixed issue that prevented information about enemy research to be shared between hosts. (r6915) * Fix: Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers (r6899, r6898
Paintball in Doom 3.... To the MAX! 4 new weapons, all paintball markers, to fling balls at your friends, or non-friends! Works with all current Doom 3 MP modes and vanilla MP maps.
2009-04-01: Version 2.1.3 * General * Fix: Fixed issue that prevented information about enemy research to be shared between hosts. (r6915) * Fix: Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers (r6899, r6898
2009-04-01: Version 2.1.3 * General * Fix: Fixed issue that prevented information about enemy research to be shared between hosts. (r6915) * Fix: Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers (r6899, r6898
System Requirements OS: Windows® Vista / XP / Server 2008 Processor: 2 GHz Pentium 4 (If running with an Intel Graphics Media Accelerator, the minimum CPU required is a 3.0 Ghz P4 or 2.33 Hz Dual Core equivalent) Memory: XP: 512 MB minimum, 1 GB
This mod will allow all wargear in the game (Accept for a few "default" weapons) to be used at level one, So basicly you can use a level 20 Thunder Hammer on a Force Commander who is still level one. If you find any errors that you think need
This pack includes the a10a v2 map, as well as a customized main menu based off of the level. What makes this map special? The ability to spawn AI in the pause menu. At first glance, it looks like another new MP map of the original a10, but once