Name: The Crescent Island Version: 1.2 Date: 5/15/2008 Category: Buildings Requirements: Player-Created MOD(s): COBL (Common Oblivion) Download COBL: Link Author(s): Ruikuli Source: Link Description =========== Some time ago a wizard soug
---------Desccription--------- Adds a small 2-level bandit cave SW of Bravil. I made it using the "My First Dungeon" and "A Beginner's Guide" tutorials; this my first released mod. I only released it to get feedback/comments/suggestions from people
This mod places a shop in Balmora which includes: Staffs ranging from the death staff which has two uses before it needs to be recharged to lightning,fire etc which do even amounts of damage, Magic Arrows, a bow, and a dagger, and Magic Clothing,
Adds Alchemy Stockpile Kegs to the Guild of Mages in Balmora. These kegs will automatically restock ingredients from your inventory if at least one of each ingredient is already present in the keg. This allows you to create custom categories of ingre
Using Reavances Better Daedric Armour and the Playable Dremora's head and Hair Meshes I have given each type of Dremora encountered in Morrowind its own unique appearance. You will encounter both Glow mapped and non-Glow mapped Armor wearing Dremora.
Name: Nerevar's Blade Replacer Version: 1.0 Date: 5/10/2009 Category: Weapons and Armor Author(s): Dragon_Lance Source: PES Description =========== After seeing an excellent texture replacer for Trueflame, I gathered the incentive to make a
TJMod is a new Trickjumping Mod for Wolfenstein: Enemy Territory. It's based on the original etmain source and it includes a lot of bugfixes and enhancements. All aimed towards making a mod to give an optimal trickjumping experience. Some key feat
At long last, we have another trailer to show you guys. It's mostly combat footage, and it shows off all of the infantry in the mod in various in-game elements.