"Twilight Forest," by Edward_Cullen, is a... strange map. It is a first map, and it shows it in a couple areas. The biggest issue with the map is the design itself - there's very "sharp" terrain
My entry for the plr/ctf contest. This map has the new ctf gametype. Special thanks to: -Youme (blu/red dev textures) -Shmitz (Intel pedistal -A lot of ppl for some feedback in steamchat
Changes from b1 to b2: - Breakable guardrails are back! Will need further testing however - Added random misc goodness into the map for better presentation - Added ambient sounds - Redone skybox
The map I made is an arena map, called courtyard. The map is currently in alpha, so don’t look to the textures I used, I now want to test how it plays.
It's comprised of 32 brand-new maps restricting the player's movements to a 1024x1024 space. Decoration and monsters were allowed outside of this 1024 squared area. The player is allowed outside of the 1024 boundary given he is killed instantly. T
This map's for all the road warriors out there... except no Marriott Reward Points when you play it. Many thanks to Jeremy 'SureShot' Whiting for allowing me to convert and update the UT99 original version to UT 2004.