Modular Combat has come a long way in the last two years. We fought our way past initial criticism because we, as developers, believed in the validity of the game play. Winston and I knew that we
This small Cargoyard hidden in a Norwegian forest, is about to become a Battlefield. With narrow and many ways to take, this is a very hard King of The Hill map. Hard to capture, hard to win. But
Cp_Tidal is set in a facility on the bayside. It\'s set at night time and I tried to create a cool view of a suspension bridge across the bay. I chose to keep each side similar in architecture so the
This is a HL2: DM map (loosely) inspired by the original Half-Life, including areas based on Xen, as well as an indoor "lab" area and an outdoor courtyard.