Hey all. I just completed my first Quake map. I made it from scratch and used id metal textures to give a feel of an ancient castle. Would like to know what everyone thinks about it. Thanks!
There have been a l00t of high quality maps/mods to have come out in the past month or so, here's my contribution. This one is for Quoth2 so make sure you have the second part of Quoth installed. Also note that this level is meant for GlQuake eng
deurk asked for a start map for the great MVDSV QuakeWorld server some weeks ago and I stepped up to that task. The result is a small "two structures floating in a outer-space canyon"-map with lots of opportunities for trickjumps, bunnyhopping (try i
This map was intended to be for Quoth base pack but three important reasons made me remake it and release under ID1 - 1 - all the delay in the Quoth2 stuff 2 - My mapping skills in august of 2006 aren't so good as they are now so the map sucks
It used desolation wad textures + star-sky4 (for sky :P ). It should be avalaible tonight on a european QWer server (still don't know which server BTW). Please note that fog rendering is different between engines (e.g Fitz, aguirRe's engine,
This project is a remake of Doom3 Hell level, split in 3 small/medium maps due to the amount of details of the original, using the Doom3 texture set I converted last year plus some few others. For this project, I tried to put the emphasis on the
A conversion of one of my old Q2 deathmatch levels to Quake, but with added single player fun. I knew nobody will play it if it were pure DM so I added a small SP mission. There's probably about 5-15 minutes of gameplay in there, depending on your sk
My small tribute to the proxysm mod, a wrenched up mine utility with explosives and earthquakes. Can be played in cooperative and deatmatch but is designed for singleplay. - Madfox