After five days of the release of dspdm6, today brings my seventh map (dspdm7). The title for this new map is "The Modern Egypt". Is specially designed for 2on2 combats...
Here is my new map! Its a medium to large sized base themed map, with wide open spaces, and is semi-non-linear. It uses the Quoth pack. This map is not without a few bugs, however it took six and a half days to vis, and I'm not going to do it again!
From conceptualizing to final compile I think this took about a week... I tried to focus on GAMEPLAY instead of just making everything look pretty. Oh yeah and it's at least nominally runnable. Play in Skill 2 if you just want to play quake and s
OK, Im throwin it to the wolves cause Ive had enough, and I wanna start a new project. Deja Vu v1.0 is released. Single Player only and requires Quoth mod. Its basically the result of a lot of head scratching that I have chucked together in the la
deurk asked for a start map for the great MVDSV QuakeWorld server some weeks ago and I stepped up to that task. The result is a small "two structures floating in a outer-space canyon"-map with lots of opportunities for trickjumps, bunnyhopping (try i