Another single player map from Trinca. Entitled Forgotten Tomb, it features sexy custom textures by Kell, 4 player start spawns for co-operative monster bashing, the .map source file and 3 levels of difficulty that will pit you against almost 200 mo
As warmer weather approaches, it brings forth new life, such as this small pack of maps authored by Zwiffle/czg and Hrimfaxi/Drew. The objective of this event was to use the Quoth mod to make a map from someone else's scrap. Zwiffle and Hrimfaxi
Four rather unthemed maps by Generic, Neg!ke, Trinca and Zwiffle. (I refused to wait for Generic's map for the sm111 pack last week so it is included in this pack, sorry!) Generic created a not totally but much symmetric map. Neg!ke used Drew's awes
Drew invites you to a very vertical "canyon tower". Hrimfaxi shows off his layout styles in 3 levels on a "don't fall into the lava" map. Neg!ke tries to beat the world record of crates in a map, great variety of crate textures here. I tried to max o
Drew, Neg!ke, Generic and HeadThump each offer a map for this week's event. The theme of the week was Big with Drew offering a Huge partition of mappage. The skyline in Drew's level is something to be seen, as well as a map that gives us steller
After, 10 month of mapping, and 1218 hours and 38 minutes of fullvis process (yes you read it correctly, it's equal to 50 days 18 h 38 mn), I'm glad to present my last map. CDA has been started last year for the 1000-Brushes Winter contest, but d