Little is known about the facility except that it was constructed to study some newly discovered ruins. Scientists working the dig site were reportedly quite excited about what they had found and were continuing to find. Everyone was surprised when w
A single player experience, carved out of czg and Vondur's e1m1rmx. Features non-linear gameplay, and an idea that I would like to encourage more mappers to experiment with.
Another vertical map. The tallest Quake map ever made. Originally started for the 768/Vertical competion last year though only recently completed, this map stays true to the rules of keeping all brushfaces and entities inside a base of 768*768 un
First pieces of this map were done maybe 2 years ago. I worked on it and then forgot about it so many times. Now I am satisfied even with the looks so I am releasing it. Can be a fast full forward map but also very tactical. Hard to compare with any
Speedmapping pack 143 has been released. It contains 4 maps by negke, Spirit and Trinca. sm143_negke2 was his map for the "Quake Lake" theme that was not that popular...
Here is speedmapping pack 142. 90 minute time limit speedmapping session themed "Netherworld Assembly Line". 7 maps by bambuz, negke, spd, Spirit and Zwiffle.
Here is SM141 - Hate (theme suggested by czg) - There are two maps here for you, a large-ish metal speedmap from Gb for QUOTH, and a small mid-evil map from myself (RickyT23). Enjoy!
A stand alone map. It's a large greenish base map with plenty of traps but quite linear. Maybe an eyesore in some places. This is my last base map for a very long while, and it's a bit different from the many other base maps. Hate it or not, do p
I don't think anyone has done something like this before. It's quite an experiment, and you might hate it. Please play it, its all about gameplay, visually its rather simple. Have fun! thnx to the betatesters, you have really helped me: Blackdo