I have finished this massive base map. Requires Quoth 2.1 to be installed. This map is about as big and detailed as I could possibly ever make a map without breaking engine limits. Its also proof that you can go slightly over the limit for ma
The Doom Hangar is a Small Quake level of the Hangar, introducing the ZDoomGl models. It is more a level to expose the new models as it is to show a new mapping skill. First I made it quiet large, and I'm still going on, but the main reason was the
I finally released my Base Pack map. It's a bit late, but at least I managed to finish it after all this time :) I wanted to encourage exploratory gameplay a little with this, so be prepared to search around a bit to find items and sometimes your
This is a new single player from scratch with a mix of lots of textures, but the intension was to create a small Maya city and I think they worked well together. A huge thks to Necros (lights teaching), Negke (brushwork and gameplay), Ijed (brush
Lurker lurks in Vondur's basement, Spirit pushes Vondur into some spirit and st3ady ices his first time (which hopefully marks the beginning of a steady speedmapping participants).
Here is the latest speed mapping pack to hit the classic Quake scene, Speed Mapping Pack 144: Super Collider 128! This time you'll get five levels from the talent of bambuz, Lurker, negke, Spirit and Zwiffle that will take you through a fresh look at this
This map was originally intended for inclusion with the Lost Chapters pack. It's not great, but has some nice visuals and a bit of a unique take on the Knave theme.