Well, this CTF map is a bit disappointing. When it said it is a good sniper map it appears it isn\'t. It\'s not very open, it\'s a very closed map, lots of texture overlapping. Also the jumppads need
The 1.2 version of Caves. [quote] Changes: improved bot suport removed unused tunnels added some new tunnels [/quote] I also saw a \"trap\", a forcefield wich can be activated by shooting
This is a good atempt at making a good CTF map. The only problems I can see is that it\'s to dark and the BOT\'s will let you see where the \"secret\" place is. I was wondering why bots were falling
This is a cool map! Good for a CTF game of disintegration. Item placement is a little less good. So if anyone is looking for a good ctf disintegration match then this is the map for you. It has a
This is a pretty good map. It lacks some details and good texturing, but it adds more to the gameplay. The map consist of two bases in wich the flags are placed. There are several ways to get
[quote]Description: This is a pretty good map for a first attempt but like usual their are always a few things wrong -Overlapping shaders -Overlapping textures -Theres a room with stars when u
A terrible map. The textures are bland, the design is stotic and its no fun to play on. The map iteslf is like half a meg, the rest of the file is pictures. Why Tom would make this map eludes me. It
In this map alot of the textures have changed also their have been a few things added and removed. I like this map, but there is one thing wrong with it FPS LAG because of all the glass the map lags
A nice medium-large size map using the AND textures set. This map combine large area and sniper point with smaller corridors. The numerous way from one flag to the other allow this map to carry a