This is LegsWideOpen\'s last map for EF. He\'s not 100% happy with it, but I like most of it. It\'s really hard to describe the map, and screenshots aren\'t good at it either. You really have to see
A variation of the western map that came with EF, it utilizes a large area of water and hidden flag bases through breakable doors. It has bot support, but as the readme states, it doesn\'t work well.
Not sure if there\'s going to be a larger version later, but this is three decks of a fictitious starbase design (see readme for specifics). The design isn\'t spectacular, but there are several small
I've watched this map grow, from alpha to beta now to release stage, and I tell you what; It gets better very time I see it! This map is unbelievable, it has the bridge (of course ;) ),
Convection features two bases and two neutral platforms floating in \'space\'. Except it\'s not really space, but a mountain range :p As with all space maps, to get around you must use the various
This version of the map has a couple updates. Structurally, the top parts of the cage have been removed. The entire map is still low grav and there are still jumppads to be found all over. Removing
Filtration takes on the concept of a refinery. The map\'s floor is covered with a green, foggy liquid with a few grated pathways to get over them. The liquid does not hurt you, however. It can be
The major change from the last version would be the addition of water pools. I think this opened up a lot of the map. Players must stick to the little pieces of dry land to get across the quickest
I think this map follows true to it's name :p It's a bit strange when I played it. First of all, you have quite a bit of breakable glass lying around. In some cases, breaking this glass will prevent
Photon Hall is a very simple map. The only weapon you will find here is the Photon Cannon (with ammo to match ;)). The majority of the map is littered with ammo and health pickups. The flags are