[quote]Primarily I made this map for Disintegration games, however, this is a great map also for All Weapons and Specialties games. I thought about a lot of my favorite maps when making this...
This map has the front sides of two fortified castles; with a lake in the middle and a bridge going through. There are two \"holding positions\" where players can take position and support the
These 2 maps were originally made for the 1.3 patch but they also work on 1.2 You won\'t be able to use the new ammo and holdable but you can still play it. These 2 maps are made as a sort of
Hum... You maybe saw that file posted sometime days ago, but Ian (Thanks to him) found a small but annoying bug that was making a team player to spawn once in a while in the ennemy base. So,
The third Akilo map. To be honest, I don\'t like this one. The buildings in the center of the map on each side are empty, the only way to get on top of them is by strafe jumping onto the light thing.
Yep, you read it right. Akilo 2 has moved to PRO status. All bugs are fixed (there were a few clipping errors) and BOT support now works great. Still the bots like to hang in the lowered sections of
SpyTemple is a variation on CTF Spyglass 2. What's different about it is the fact that it's taken on the And1, temple theme. All the surfaces have been re-textured with appropriate textures. Some
Another Akilo map! This time it\'s Beta station extended with a base of Delta Station in the middle. It\'s a bit more closed then CTF Akilo but still makes a good desi match because of the fast
In Sniper\'s boredom he is making maps per request (He is stuck for a week @ his PC :P) and here is CTF Akilo, a design made by {GP} Akilo, mapped by Sniper. It\'s delta station with a \"twist\".
Galen\'s lost temple. Another ancient type map. I must say, it\'s nicely done. An efficient design as 7 of 9 would say. (That means she\'s impressed :P) There is a lot to see, nice models, lightning