I have add some new things and fixed some bugs E.g\'s: Mind Control Tower for Scrin Avatar 2 for NOD Tiberium Extractor for GDI For more info check the readme. Apology: --------- I would
Hey guys, I hope you all enjoy this big update. This update should balance the game much more. Changes/Features 2.1: [quote] Starting Units have been changed. Now Runs on patch 1.08 New
These cursors are for you if you\'d like something different in C&C3. Cursors are now StarCraft style. Not my favorite game, but it\'s definately a change. Works for version 1.08 only.
This will be my last release for a while, assuming that there isn't some kind of a game breaking bug in the mod. Enjoy :D [quote]Lot's of changes to the game all aimed at making gameplay fun. For
[quote]You can now create more than one GDI commando. Mammoth is now harder to kill. GDI Barracks comes with Two Watch Tower defences. Ion Cannon's Reload time has been set to 2.5
Termination is another example of a fun, simple mod. This mod tweeks a few things in the game, but with no custom models and only three custom units, it lags behind others. As soon as you start a
Watch suicide rates drop worldwide as C&C Retarded rekindles our faith in the human race and gives us all a reason to continue living. [quote] Changes from 1.4 to 1.5 The crater left by the
[quote]Lot's of changes to the game all aimed at making gameplay fun. For instance, GDI Harvesters can acquire the rail gun upgrade, Mammoths are twice as strong, all Nod hub defenses have five
Here\'s another good mod for C&C3. It takes regular C&C3, adds walls, reduces many build times, allows more base defenses to be built, increases Superweapon damage, and adds a bunch of music. The