This is probably the authors last rocketjump map for tf2. It took a long time to make even though he only made 5 of the planned 8 courses. Again, it was more like a design project than a
2tpl_mine_b2 is a symmetric payload medium-size map, and two team can push cart (to enemy base, 1 cart 2 teams). Team, that pushed the cart to the enemy base will win (Map has KA-BOOM Effect). [*]
This is roundhouse rumble. The story around this map being: what happens if you don't pay your security firm promptly? answer: they take over your base and hold it for ransom. The blu corps have
This map is a fast-action cp map. Made for low-ish gravity servers (200-400). This map throws the players straight into the action, making the rounds short to medium range and never boring. The
A small Egyptian themed arena map. The size of the map has nwo greatly increased and is more suitable for the 8v8's Map has been compiled on normal vvis with LDR but if people like it, I will finish
This map take place in depot. There are many ways to hide, shot, jump.... For every class it should be a great arena map. The dark environment give you a different feeling near the gaming in
A five control point map made for the ETF2L mapping contest. This map is intended for competitive play, but hasn't been playtested alot. The map is still in a beta stage, but the layout is there.
Well it's been a long and windy road, starting from a simple blocked out alpha version covered in dev textures to what it is today. This map has taken the author approximately 6 or 7 months to make
This is a circular payload map where both teams have to push a single cart arround a track. The map itself is quite small to prevent the cart taking too long to pass it and it prevents long walking
This is tha final release of this silly little map ([i]said by the author[/i]) It was made for the intention of KTSA boys slugfest only nothing else, but the author released anyway.