Introducing King of the Hill Saw, an evolution of Arena Saw! This map features: - Two fully-designed spawn rooms, each with their own unique skyroof view - A tactically designed play area that
The map is Reflectionaly symmetrical (like lumberyard and ravine). The 2 key ideas in mind are: - Heavy industrial, including lots of pipes, a certain amount of environmental fog. - Some
Welcome to CP Lumbermill After much work, Ezekel is happy to release version 1.6d! This time it's only some minor sound and visual changes that have been changed. he did forget to fix one or two
The goal of this project is to make a version of 2fort which is still recognizably similar in size, decoration, etc., but with just enough changes that it becomes a much more dynamic map.
Outback goes RC! After 9 months of hard work the map is done and ready for public use. The map is based on meet the sniper video, it doesn't mean that its sniper friendly because its not. The
An KotH map set in an Egyptian tomb, if you may have guessed. Back for more with beta 2 and a whole host of changed and tweaks. The author has skipped detailing out certain hallways just to see how
Control Point Pasture is a 3 point CP map, like gravel pit. It is based around an indoor facility surrounding the outside greenary. The original plan for Pasture was designed by Beanz and slightly
After about 3 hours, the author (jayohaewhyx2) has started and finished what he thinks is a pretty decent Koth Orange map. His in-game name is Downgrade for those who wonder.