A brand new payload map in the style of Badwater Basin (that is-single stage with four capture points) The Blu team are pushing the payload though the Red base to prevent a rocket from launching.. A
This is a three stage Payload map with a small twist: the payload is suspended from a crane and BLU must first capture the crane top. BLUE has three spawn exits in order not to get locked in, but the
alpha version of morphology Each cap unlocks a new level of the other team's base, and a new intel position, making it progressively deeper into the losing teams base, offering better defense
Special thanks to Severian and everyone at PoE for your support and feedback. Swift is a single stage payload map with four checkpoints. The map is set in an Alpine environment as used in
A double payload map. Both the Blu and Red teams have a cart that they must push through the map. As points are captured, alternative routes are opened up, allowing players to take detours through
IrishTaxiDriver has been working on this map in some form since December 07, and gotten a few servers to play it (Knifeback Mountain, 2fort2furious, PuniPuni na Are Server 1), but the author really
Rivers Edge combines closed spaces and open spaces in order to balance the gameplay. Do not jump in the river, the water will sweep you down river until you hit rocks at it's mouth, therfore
A single stage attack/defend map. The attacking team has to gain control of the fort by capturing all 4 points. With every capture point taken the fort becomes easier to access.
An awesome map made by Lastig. Ever wished to play in an Amsterdam like map in Team Fortress 2? Now you can! Install this to your: "Steam/steamapps/yoursteamusername/team fortress 2/tf/maps"