Today I present to you koth_sollytude, combining King of the Hill game mode, with medieval gameplay and a Skyrim inspired environment. With a formula like that, it\'s bound to be awesome!
Hello fellow TF2ers! Today I present to you koth_sollytude, combining King of the Hill gamemode, with medieval gameplay and a Skyrim inspired environment. With a formula like that, it\'s bound to
A King of the Hill map based off the Fightyard game mode for Counter-Strike: Source, and similar games. A little bit about the map: -Control Point is located in the center of the map -Supports
Concept: Set in a forest by twin waterfalls, this symmetrical king of the hill map was designed in Source SDK. A mining tunnel lies behind the point with an opening that leads out between the
Here is a King of the Hill map, that is mainly for up to 4 players, basically a duel map. A calm and lonely cavern where 2 (or 4) can duel it out. For this map Players must provide their own healing
Teams can drop down into a cave where the point is a pile of gold surrounded by water. There are a few alternate routes, so you\'ll have to stay on your toes. Work in progress.
A calm and lonely cavern where 2 (or 4) can duel it out. Whilst I plan on releasing different variables later, on this map; * Players must provide their own healing (Black Box, Mad Milk, Medic,
Here is a King of the Hill map that is for the most part a floating Island of death, this map is very unique, a fairly small map, and very simple and very effective as a map. The map has two
At first glance, it seems just like any other small King of The Hill map. But it isn\'t. Because the water is rising. If the control point floods before a team could capture it and win, then it\'s a