Here we have a new mod brought to us by Wolf which changes the look and feel of our very familiar JKA menu interface and HUD, giving it an Unreal Tournament type theme (judging from the symbols).
After a number of failed submissions due to what I'm presuming to be last minute spot bugs and other miscellanea, OJP Enhanced 1.2 finally gets to JK3files =_=. At this point, I just decided to do
Word has it that this is the [i]final update[/i] for the Jedi Academy Empire mod. Only time will tell if this is true, but perhaps we owe cHoSeN oNe a big round of applause for all the blood, sweat,
Clan Mod 1.10 has arisen, and personally, I wish good will upon on it, pray it defeats JA+ in the long run. Rather than play the cheap game and post a pre-quoted review, I will go over in abridged
Who here remembers the Dark Force mod? Who here remembers that the last two versions were supposed the be the final versions? Well, I most certainly do. And yet again, we have another update. Don\'t
For those of you who have been active on the forums, you have known about Inyri\'s Melee Redux Mod for quite some time. Well, it\'s finally here for us to enjoy! Featuring 13 weapons: Longsword,
Here we have the latest installment of ClanMod. New features have been implemented, and things have been reworked. For more information, see the ClanMod Forums:
And now we have not an update, but a fix for the Dark Force Mod... Apparently the previous release had a bad configuration file and readme, both of which have been fixed. Besides that, no
Remember InstaGib for JK2? Well here it is for JKA! While the version may be a little different, there’s really no significant difference in the mod itself that I can see, except that it’s for JKA.