I always find animation mods to be the hardest to review. That, and clan maps. Anyway.... If you\'ve wanted a slightly different jump animation, this may be what you\'re looking for. I\'d say
[quote]This is just a pack with 2 or 3 animations i have made myself, there for a large scale mod i\'m making. i am looking for people to help with this project. if your interested please e-mail me.
So yeah, I won't beat around the bush with this one. Basically, Zicmak literally just swapped some animations around and packaged it. Nothing incredibly new, but I can see this might attract some
Since it doesn’t look like we will get another Jedi Knight game any time this century, I still hold to what I have said before in that being the only other lightsaber combat focused game, The Force
Public service announcement: [file=\"117530\"]bagels[/file] given out freely due to lack of witty one-liner introductions may contain poison. Today, Illidan Kazama brings us a stance mod - who
-.o What are YOU looking at? Backhand sabers appear to be all the rage these days. Unlike most, however, this one ups the ante a bit with actual animations meant just for backhanded
Here we have a small mod which changes various pain and death animations. I imagine most people get bored with the default animations and such in JKA after playing it for so long, and want something
Here we are at version four of JamyzGenius's stances and animations mod. Now...at version four, you would think that it would be a highly refined and well tuned mod...but I really disagree. This
Alrighty! Lets get started. What do we have here? We have a stance modifier! Why is this so special, do you ask? Well, it not only changes stances, but changes your attacks as well! And, to be
Next on the table, the humbly-named Mr Pwner-san presents a large pack of what individually would be considered minimods. Unfortunately it doesn't quite make the grade as a conversion, but let's not