SDK-Project mods are developed completely without code, just using Valve Hamer Editor and modifying some scripts files. So, what you're going to play is the result of this crazy experiment. BlockStorm is a remake of the old and extremely famous a
My video trailer was made and edited by a very talented individual named Matt Kelly , Matt recently landed a job working for sony in austrailia i believe. The trailer shows a very basic look into my mod and shows the viewer what kind of action they w
Hi this mod is about to recreate the all time classic X-COM 1 UFO DEFENSE / ENEMY UNKNOWN in a different perspective. Now you are the footsoldier and you need battle through the crash sites in First Person to kill your enemies. You can decide which
DragonBall Source is a DBZ mod for Half-Life 2's Source Engine. Please read the list of game modes below to get a bried summary of what has been announced for each feature so far. More will be announced in the future once we begin work on those o
Half-Life 2 coop v1.0 is a coop mod for Hl2! Now you can play Half-Life 2 Single Player story with your friends! Experience the great story, gameplay and atmosphere together. Play online or in lan with 16 players max.
For those updating their dedicated servers we have released some files without installers so you can easily look through the files to make changes. It is also recommended that you extract all HL2 content including the scenes folder to your servers hl
The Official Changelog: *Changes / Additions - Updated Manhack V model. - Medkit Stay Timer ( sv_playermedkitstaytime ). - Gib Fade Timer ( sv_giblifetime ). - Updated Player Skin. - New Scoring system. - Flag added to npc_floor_turret to
This is still a work-in-progress, but gives you an idea of the final result. As a human player, you won't be entirely defenseless. You can use the alien vision to your advantage, as you can actually blend in with the shadows, you become more invisibl
Here is a first preview of the alien vision, prey model made by Simon, coding/shader work by Keats. Most credit goes of course to Keats, he really did an amazing job getting it ingame.