An all-against-one multiplayer mod for Half-Life 2 in which one player is invisible, equipped only with a knife and grenades, and everyone else is a gun-toting marine charged with hunting him down. Being a marine is conducive to wildly twitchy parano
In "The Hidden", players choose the role of either a near invisible killer, Subject 617, or one member of an Intercept squad who have to capture him, I.R.I.S. In the simple but challenging gameplay of an 'one against all'? mode, Subject 617 creeps/sn
In "The Hidden", players choose the role of either a near invisible killer, Subject 617, or one member of an Intercept squad who have to capture him, I.R.I.S. In the simple but challenging gameplay of an 'one against all'? mode, Subject 617 creeps/sn
A brief change log: - tweaks to the motion blur values for adrenaline and the pipebomb shockwave. - disabled auto-reload to counterbalance not being able to switch weapons while reloading (it's now your fault if you reload when 617 is stood next
A brief change log: - tweaks to the motion blur values for adrenaline and the pipebomb shockwave. - disabled auto-reload to counterbalance not being able to switch weapons while reloading (it's now your fault if you reload when 617 is stood next
A brief change log: - tweaks to the motion blur values for adrenaline and the pipebomb shockwave. - disabled auto-reload to counterbalance not being able to switch weapons while reloading (it's now your fault if you reload when 617 is stood next
In "The Hidden", players choose the role of either a near invisible killer, Subject 617, or one member of an Intercept squad who have to capture him, I.R.I.S.
While it's not Beta 5, we felt that enough's enough and that we had to get something out the door. So while this update does nothing on the code side of things (we didn't want to go back and try and jury-rig the old code base into a releaseable state