This version is not just a fixed version of the version 1.5 as the version numbering could let you know. While it, indeed, fixes the few bugs discovered in version 1.5, it also introduces new features like the possibility to use colors in your nickna
This version is not just a fixed version of the version 1.5 as the version numbering could let you know. While it, indeed, fixes the few bugs discovered in version 1.5, it also introduces new features like the possibility to use colors in your nickna
This version is not just a fixed version of the version 1.5 as the version numbering could let you know. While it, indeed, fixes the few bugs discovered in version 1.5, it also introduces new features like the possibility to use colors in your nickna
With version 1.7, our objective was to work on the weapon balance which is something very key for every First Person Shooter. We've created a weapon damage simulator which enabled us to make a lot of fights scenarii based upon the settings of all par
With version 1.7, our objective was to work on the weapon balance which is something very key for every First Person Shooter. We've created a weapon damage simulator which enabled us to make a lot of fights scenarii based upon the settings of all par
With version 1.7, our objective was to work on the weapon balance which is something very key for every First Person Shooter. We've created a weapon damage simulator which enabled us to make a lot of fights scenarii based upon the settings of all par
With version 1.7, our objective was to work on the weapon balance which is something very key for every First Person Shooter. We've created a weapon damage simulator which enabled us to make a lot of fights scenarii based upon the settings of all par
With version 1.7, our objective was to work on the weapon balance which is something very key for every First Person Shooter. We've created a weapon damage simulator which enabled us to make a lot of fights scenarii based upon the settings of all par