[b]My Description[/b] Here is, what I think, to be one of the greatest remakes of the original Q3DM17 "The Longest Yard" map made. The map still proves to have all the same qualities that the
[b]My Description[/b] This map is going to bring those rockets launcher barrels right into your face with some face pace action. With no where to hide (besides the roof) your bound to either kill or
[b]My Description[/b] This is your standard strait forward deathmatch map. You got your hallways connected to your rooms, connected to the stairs. You can tell the map tries to be visually appealing
[b]My Description[/b] Much like the DeathMatch version of Death Complex, the only real different is the placement of the nodes and one weapon station. The map doesn't change much at all from what we
[b]My Description[/b] This maps is one of those that would of been great in Unreal Tournament 2004 on the Invasion gametype and it might still be if you download the mod for UT3. There is just
A UT3 remake of the tutorial map from way back in good ol' UT99. Nice little bit of nostalgia. Again, sorry for the poor review and lack of screenshots. ~ Kouen
A VCTF map from Chris Blasko, which was basically experimentation. There's nothing I can really tell ya other than what's in the readme, so, yeah. A bunch of Dark Walkers for firepower and two flags
I love this map! Here is another hit from David \'DGUnreal\' Green. It\'s a fairly small and tight deathmatch arena that reminds me a lot of the UT2003 map \'Gael\'. It consists of two highly
Zidane says this is his 2nd map ever. For a second map I gotta say great job. I did find some things that need tweaking however. The texture and staticmesh usage throughout the level is great.
Hurray! This is our first UT3 map submission. Although this map is quite simple, it was still fun to play. It\'s hard to get bored with UT3\'s superb bot AI. It makes even the simplest of maps