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[DS]: CS:S GunGame v34 Server
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m1-palinka


HL-HEV
hl-hev


DM-Tunnels

Добавил: The DSystem
2008-01-18 23:01:00
14 views
but it tries to hard. Where you have nice effects like lightning and fire going on, you just can't hear them. The sound department was fired or something because that is a big part of a map with something like this. The map does have a U damage pick up that was cleverly thought out but if you miss jumping onto the pipe and fall down onto the ground, there isn't a way to get back out of that spot unless you die. So onto the rating... [b]The Rating[/b] [b]Tech:[/b] It's a simple map with some static meshes thrown about. The sound effects that are clearly missing is a real disappointment and could of helped in the overall score of this map. [b]FunFactor:[/b] It's just not all that exciting, you feel like your fighting over who owns what stairs. The U damage scenario is a big downer on this grade, when you miss the pipe and fall onto the ground, there is nothing you can really do. [b]ItemPlacement:[/b] Your average items are placed around the map in a nice fashion, like the helmet upgrade, that is pretty nice place to put it. The U damage also was a nice touch. [b]Balance:[/b] While the map is overall balanced out the large amount of stairs you have to go up and how long they are really does drag out. You then end up in a fire, fight trying to get up the stairs, which can be fun. But with the length of how tall the stairs are if you are in the middle of them going up and someone shows up above you, your pretty much dead. [b]Stability:[/b] There was no drop in FPS during my game play test. [b]Quality:[/b] There are some areas that need improvement but for the overall map you can always find a way to have some fun. [b]Creativity:[/b] There are many spots in this map that start to shine out at you but then you get sadly disappointed after you look closer at it. This map was rushed and left out key points that should of really had a closer look before the release. ~Death Dream~
[b]My Description[/b] This is your standard strait forward deathmatch map. You got your hallways connected to your rooms, connected to the stairs. You can tell the map tries to be visually appealing
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