This is a small and very fast paced bombing run map that is quite exciting. The map has hallways on both sides that run the length of the map and also small barriers where you can hide behind and
A medium-sized fast-paced classic Quake/UT style DeathMatch map. 2 to 12 players. In a surprise attack the Necris hordes pushed forward onto the Axon home world. They ruthlessly targetted the
This map is a scaled down version of VCTF-Suspense. The arena covers the area between the bridges only. The GOW content, at least what I have seen, includes some vehicle meshes and other deco
Here's another great arena-style bombing run map from Voidy ! He makes all sorts of maps for UT3, but I like his arena BR maps best. Although the layout/theme is pretty standard stuff, great care
CTF-Elevation is a very different type of capture the flag map that really takes advantage of multiple levels to make a capture the flag map that is not only unique, but fun as well. The map is lofty
Akeldama is a dark , gritty, and dirty deathmatch map. It supports six to twelve players in deadly confrontation. The map is an alienation zone segregated by electrified fences. It has many buildings
The Liandri SuperCollider has been responsible for breakthroughs in Slow Field technology as byproducts from the experiments were discovered to effect matter & mass. Prolonged exposure to these
DM-Claustrophobic is a map that is pretty self-explanatory. As the name suggests, this is a very small map that is compact. This map is designed around two main areas, the blue room and the red room.
DM-Phobos Station is a recreation that is based loosely on an old UT99 map Phobos Moon and is made by [url="/developer/Phil_Sphyncter_Cole;29154"]Phil Sphyncter Cole[/url]. It features a satellite
I'm hoping for a Warfare version of this map (hint) as it's layout is a lot like some of the maps from Battlefield. This military installation...nestled safely, deep inside a mountian canyon, has a