Now, it may just be me, but so much about this map screams \"Classic UT\". Again, there\'s a simple layout. Again, there\'s a very smooth flow of gameplay. Again, the FPS is as high as it can get,
Expected to be wowed once you saw the title, eh? Well, sorry to disappoint. What we have here seems to be standard {TARD} fare. Low detail map, good layout, decent gameflow which is hindered
What a treat !!! Assault maps are rarely submitted, probably because they are the most difficult game types to create. Saying that, I have much respect for anyone who attempts making them. Not
Usually a ported game is a bad thing...that is...the ones where the resources are all ripped directly out of another game. Not in this case. ShredPrince has done a fine job re-creating this Unreal
A simple deathmatch map intended for sniping or invasion style gameplay. This is another one of those \'small as a mouse\' type maps, so there are lots of places to explore with a high-powered
This Deathmatch level from Marcin Black is a re-creation of his favorite Max Payne map. The theme is a steel warehouse featuring loading docks with lots of forklifts and trucks, which provide great
Not to be harsh...but FINALLY a very nice map from TARD. This map remided me a lot of \"Ratchet and Clank\" for the playstation2. It has the angled, techy, base layout and textures similar to that
Here\'s a fairly large indoor/outdoor weapons outpost. Nice variety of vehicles, weapons, and pickups. The terrain can be tricky to navigate in certain places. Bot support is OK, I would like to