Description: This ancient Mayan themed map reminds me of something out of an Indiana Jones movie. Created for 1 on 1 deathmatch, this map also plays great with up to 6 players without getting too
Sometimes the simplest of maps are the most fun. What this map lacks in eye candy it makes up for in design. The map features a very clever layout with 3 different levels. On the ground level
Well, here's a map which turned out to be something else. It's got the wide landscapes, the terrain which affects gameplay, plenty of open sky... all the classic features. It also has an
Epic battlefields can make all the difference in CTF, and this is no exception. Two temples, two elements, and a wide battlefield seperating them. The main battle area consists of a wide area with
Onslaught. UT2004\'s signature gametype if ever it had one. I\'m still more of an AS guy myself, but vehicles are a great aspect to warfare. Warfare is precisely what this mid-sized urban combat
A somewhat simple, yet effective, map, this area most resembles a colosseum. Surrounded by walls on one side, and rocks on the other, the arena consists of a central podium which houses a powerup,
This is a remake of CTF-Chasm for UT99, which was originally created by Morgan ‘Botman’ Eves and reworked for UT2004. It's a nice, wide level, with plenty of space outside for open combat, and a
UT99 players will know why I\'m going to recommend this map. The original DM-Deck16 was one of the most widely-played maps in casual server roaming, and there\'s a good reason for it. What we have
From the ground up, the map has been thoughtfully constructed and well-designed to present a darker, chillier atmosphere. It accomplishes this with several effects, such as creaking sounds and
Ha, and I thought botmatch was getting too easy. Nothin\' like a close quarters rumble to prove otherwise. And that\'s what you get here - a close-quarters rumble. For once, I don\'t really have